Clinical trial looks at the impact of prescribing popular fitness apps to kids.
Perry Payne, MD/JD/MPP | October 5, 2015
From garages in Silicon Valley to major research institutions throughout the world, great minds are focused on wondering how a device that people have nearly 24 hours a day can change how much people move and what they put into their bodies.
One need only search for physical fitness on the app store, or witness Wall Street’s initial response to FitBit’s public offering, to see that there is great interest in solving this problem that could improve the health status of individuals in numerous countries.
In a recent Journal of Medical Internet Research study, researchers from the University of Auckland in New Zealand performed a small randomized controlled trial to determine the impact of two commercially available apps – Zombies, Run! and Get Running – on cardiorespiratory fitness and physical activities levels in young people ages 14 – 17 who were labeled as “insufficiently active” (less than 60 minutes of moderate-to-vigorous intensity physical activity each day). Young people were randomized into three arms, the two apps and a control group. Average age of the participants was 15.7 and the average BMI was a normal at 22.9. The trial was named Apps for IMproving FITness (AIMFIT). The researchers also sought to identify features of app design that may contribute to improving fitness and physical activity levels. Continue reading Run, You Little Zombies!